The Effect of HMBN Game on Students’ Mastery of Vocabulary and Language Expression
Keywords:
learning media, game application, vocabulary masteryAbstract
The purpose of this study was to find out the significant effect of using the Harvest Moon Back to Nature (HMBN) game on students' mastery of vocabulary and language expression at the first-grade students of SMAN 2 Kendari. This study used a pre-experimental design with one group pre-test and post-test design. The population of this study was all the first-grade students of SMAN 2 Kendari, totaling 300 students. Purposive sampling was used a technique of taking the sample in this study. The sample of this study was the first-grade students of SMAN 2 Kendari who liked playing games, totaling 30 students. The instrument of this study was a vocabulary mastery and language expression test, namely translation and fill-in-the-blank consisting of 33 numbers. The results of the study showed that there was a significant effect of using HMBN game in improving students' vocabulary mastery and language expression. It was proved by the improvement of students' mean scores from the pre-test to the post-test. The mean score of the pre-test was 50,60, while the post-test was 73,20. It was supported by the t-test results, the value of Sig. (2-tailed) = 0.000 with α = 0.05. it meant that H0 was rejected and H1 was accepted because of the value of Sig. (2-tailed) was below the α value. Therefore, it could be concluded that there was a significant effect of using an HMBN game on students' mastery of vocabulary and language expression at the first grade of SMAN 2 Kendari.
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